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JadeDragon's reviews and playing tips: Pocket PC games

Dread Dracula by Clickgamer, Price: $14.95
Reviewed September 2003 by LightMan

Dracula has fallen asleep for quite a while (again) after partying all night with his zombie friends (again) but he has recently been awakened: Someone in the castle (probably the damn ghosts) left the TV on and 10 re-runs of Jerry Springer were just too much, so there you have it. Not even the coffin's double wooden protection could resist that.

Dread Dracula, developed by CyberPlanet Interactive and published by Clickgamer, is a nice action/adventure game in which the objective of the game is basically to drink the blood out of every jar in the level in order to advance...oh, did I mention you shouldn't get yourself killed? That's important as well. Somewhere in between, you get the chance for an occasional bite of a beautiful women's neck (a dream come true). After starting up the game, you are presented with a very nice and spooky menu screen...very cool :)

The menus and background are really nice and spooky, with thunderstorm-like effects behind the castle, plus a vampire that points to the selected menu option, very appropriate and definitely setting the mood. Before each level starts, you get a small story screen that briefly mentions the castle division where you're at now and unfolds a bit of the (simple) storyline. I did notice some spelling errors, but nothing really serious. As you get out of your coffin and begin to awaken (where's the damn coffee?) you immediately begin your quest for blood and guess what, room service left one right next to your bed ... err, coffin. Bottoms up.

Gameplay is simple, easy to pick up and quite familiar at times. In order to open doors, you have to activate switches that are scattered around the level. Mind that after you open some doors, and since it IS a spooky castle, some ghosts (yes, it's true, they do exist) are likely to chase you so that's when you should unleash your (single?) power. There really should be more than one weapon to handle the bad guys, but I guess vampires don't have much money, otherwise they'd be living on a beach in California (lots of nice female necks), not a deserted, muddy and spooky old castle.

When you want to zap any of your enemies, be sure to fire a little bit before they come close to you, since your powers aren't cut out for very close contact and you will lose some precious blood if they get to you. Sometimes, you have to push crates to make way over some spiked areas and other similar obstacles. I have to say, the first couple of levels may seem a bit "slow" and slightly dull for experienced gamers, but as the game progresses, it gets quite busy and action creeps in quite fast.

The graphics are nicely done and the game is pleasant to the eye. Due to the complex dungeon layout, some areas of the level aren't immediately visible, when there are walls covering them. In these situations, there is nice transparency effect that allows you to easily go through those areas. It's something really easy to spot and you quickly become used to it.

The in-game music is kinda groovy and very appropriate to the theme of the game, you do feel you're in a muddy, wet castle with vampires and all sorts of bad things flyin' around, waiting to bite your neck...oh wait! That's our job this time...hell yeah! It could vary a bit more though, but it is a soft and well thought tune, so I didn't find it to become particularly annoying, even after playing a while.

One thing that bugs me: the buttons should be configurable. On my iPAQ 2215, the action key is mapped to the d-pad center button, which is a pain. Another thing is that the key to release you powers (i.e. fire) is the same for opening doors. This means that, at times, if you're not facing the door handles exactly right, you will end up firing your powers needlessly and wasting precious blood.

You have the possibility of resuming the game, which is very nice, since there are 20 levels available. In the long run, for very experienced players, 20 levels may be a little bit short, but until you get to the last levels you will have plenty of action along the way...and the game seems to be fun enough to be replayed, at least once or twice.

Conclusion: This is a very nice game from a genre that has very few quality titles for the Pocket PC platform. That is probably this game's biggest asset. Priced at $14.95, it's not exactly cheap for 20 levels, but it's not too expensive either for the fun and quality entertainment that it provides. It will stay on my Pocket PC for quite a while, I'm sure of it.

Playing Hints and Tips

When the girl is hangin' around just "waiting" to be bitten, be patient and make sure you get in a good position, otherwise you will end up spending more of your power, instead of achieving a successful and tasty bite.

Not everything is what it seems, sometimes the passageway can he "hidden" by a tall wall, so be cunning in your quest.

Enemies sometimes show up really fast, so make sure you're always ready to blast them into oblivion.

 

screen shot

 

ARM & XScale

 

Ratings (scale of 1 to 5):

Graphics Nice graphics make the game pleasant to play.
Sound Groovy music goes well with the theme of the game.
Fun Meter Fun gameplay in a spooky castle environment. A single weapon to attack enemy is a bit short. No customized controls take some fun out of the game.
Addictivity 20-level adventure is a good length for a game in this genre. There is decent replay value.


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